However, I have to hand it to them for trying.
The above scene has given me some motivation to keep going though. Emphasis on some.
March 15, 2010 by Choux
However, I have to hand it to them for trying.
The above scene has given me some motivation to keep going though. Emphasis on some.
I enjoyed Mashiro immensely, but that might be my bias for goddesses and all things immortal/long living. Also the production for the game’s system in general was nice, my first game with such an animated system.
So I recommend Mashiro’s route for all that my biased opinion is worth, it’s a good story that’s out of the norm a bit.
[...] The only place in this game where I can sing praises. There’s a lot animation, and the tayutai are quite cute, bouncing around all over the place. The menus are nice, although they’re REALLY pink. Every time you right-click, stats for the heroines (such as above) show up before you get to the menu screen. Although, I’d have to say that that’s a negative because it gets annoying after a while. Another thing I liked is that you can skip scenes you’ve already seen before (a system also used in Da capo and F/SN). However, the 3 big bad battles (which is the biggest chunk in the stories) all have small differences, depending on the path, which means this is next to useless. There’s also the option to go back the previous option, although I didn’t really use that either, since there are only a handful of choices in the entire game. The little eyecatches are also really cute, and their subjects range from back gound images to character art to relationship charts to little blurbs about the taiyutai. There’s also one which I think is a parody of Gurren Lagann. [...]