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Archive for the ‘KEY’ Category

Rewrite mini review

It took me forever to finish Rewrite.

On that, I can blame a couple of things: the sheer length of this thing, unlikeable characters, the lack of communication between the writers leading to inconsistencies all across the story, etc etc, but I’d say that the main reason is that this doesn’t feel like a Key game. That’s not necessarily a bad thing, but it throws you off when something is so different from what you expected. No matter what had happened, all of Key’s previous works fit inside a certain social frame. They didn’t touch upon religion, have high body counts, or have multiple, jarring, changes of setting. The story that Rewrite tries to tell is grand and complex, but the integration is rather badly done and at the end of it I’m really wondering about the point of most of it. If 3/4 of the stories were chopped out and the writers were more organized I think I would have enjoyed it a bit more. Then again, I’ve never really liked VNs that start out in the school setting then shift to another setting half way through (as much as I loved Clannad I had problems with the After Story), so feel free to take what I just said with a grain of salt.

Other things that made Rewrite different from what I expected was the sheer bleakness of the story. Key is known for their tear jerking stories, but other than Kotori’s path, the story mostly just felt depressing. Well, any story that delves into the  morality of human existence is bound to be depressing, but the lack of closure involving the heroine paths really made my wish for something a little happier, even if it was a bit of a cop out.

Production wise there is very little to be picky about. The amount of images that look “off” has decreased from Little Busters, and the coloring team did a fantastic job. The soundtrack is extensive, the effects sleek, and people who have played Key’s games before will appreciate the large number of save slots and their signature reverse to the last option function. One thing of note is the mappie system, which is used for the user to explore the terrain. It really eats up a lot of time if you’re going for completion, and while there is a function which gets rid of most of the hassle, I really wish it could be turned off entirely.

In the end, I don’t really know what to think of Rewrite. Its world is certainly interesting, and various open plot threads invite the readers to draw their own conclusions. I can’t say that I hated it, but I’d certainly hesitate to recommend it to others.

 

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AWESOME

April’s fools or not, this is awesome.

Update: The mysterious girl in the black dress actually appeared as a silhouette in the first released opening, and there are promotional material of her out, along with Chizuru’s machine gun outfit. Plus, the new information hasn’t been taken down yet. It’s real. YESSSSS….

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Rewrite, once again…

Two people burst into a room, then sees the girl sitting there…Then, inexplicably, the room turns bright, with no mention of anyone turning on the lights. Guy#1 is still shocked, guy#2 hasn’t moved, and the girl is still sitting on the table.

Why? Why not just add in that one line? Why not just keep the characters in the dark? This was bugging me a bit in Little Busters too, , as the CG where Komari falls was drawn in a bright setting, but the events before and after are all set in the evening. It’s not just this though, all the art of rewrite is bugging me.

This looks bad. (THAT ARM…)
This looks worse (th-the…I give up, EVERYTHING).

This is… Well, she’s cute, but I hold something against physics defying+extremely straight pigtails.

There’s this kind of odd vibe surrounding the story too… something just isn’t right for some reason or another… At least the music and system are very well done? I guess?

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A bunch of friends try to win a baseball game, and 2 of them end up falling in love in a comedic setting. Cue the tragic back story for the girl, some mystical symbolism pretending to be plot, a lot of stuff about the power of family and friendship, and you’ve got Little busters in a nutshell. (more…)

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I can’t do this anymore. No. Nope. I am never touching this game ever again. I’m going to purge it from my mind. I’m going to pretend it never existed. I’m going to make myself some lunch, eat it, delete the thing from my computer, and I’m going to play Kitto, Sumiwataru Asairo Yori mo, because I can’t stand the sight of guns anymore.

How do people ENJOY these things? Seriously. I don’t get it.

No guns, yay~

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I have been playing Little Busters, and for various reasons there was over a month from when I finished the main stories to when I started the new paths that are new for Ecstasy.

Sasami’s story was cute. No where NEAR as cute as a certain other story involving a cat in Clannad, but still cute.

Kanata’s story was also cute. It showed her side of things on Haruka’s scenario, and one scene was actually a bit touching.

The muscle ending was funny, kind of. I don’t know, maybe it’s because I’m too numb to it now, but having everyone say “Kiniku (muscle) YEAH YEAH!” just isn’t that amusing.

The main component of the LB!EX add-ons is Saya’s route, at least, that’s what various people on forums and Takajun is saying. Is it good? Sure. Is it great and fantastic? I might say yes if that maze isn’t so god damned annoying!

To get through the Saya route, you have to go through an underground maze many, MANY times. I don’t like any of the mini games in Little Busters, and the maze is like some kind of nightmare that never ends. Here’s what you have to do:

Go through Saya’s route, which means completing 8 levels with some really annoying BGM with seemingly no goal or end in sight while the protagonist struggles to decide whether or not he’s gay. Of course, he say he isn’t (but we all know the truth, don’t we?). This is takes much more time if you chose to turn on the shooting game (which I haven’t for the sake of my sanity).

Go through Saya’s route again from her perspective.

Die. (No, really, you have to die to win)

Do it again.

Die.

Do it again.

Die.

Do it again.

Die.

Do it again.

Die.

Do it again.

Die.

Do it again.

Die.

And repeat that, oh, 25 times or so. I’m glad that they don’t make you go through EVERYTHING at each restart, and I KNOW that it’s there to make me feel Saya’s frustration, but there are easier ways to do this! Also, it would help if Saya didn’t keep making those stupid jokes all the time.

By the way, after you die the right way enough times, they decide to just blast their way through the maze. Proving that there was no need to do it the hard way in the first place. Then we go into an ending which makes about much sense as Cross Channel, but considerably less touching (why the biological weapon? Seriously, why?).

Apparently there’s 2 more endings which can be done by a) going through the maze a few more times AGAIN and b) going through the maze again, but turning on the shooting game.

…I hate how I’m to stubborn to quit… Why can’t all VNs be straightforward like Nanatsuiro drops?

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The end of refrain…

That was too much like Cross Channel…

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I’ve just completed most of the character routes, minus Refrain and all that comes after. So, here are some thoughts about the story in general. (more…)

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