Okay, I thought that Memories off 2 was just okay, I couldn’t really understand how this could be be same person that churned out Ever17 and Remember11. Then I went ahead and gone through the all the Souma endings, and I really want to punch the writer in the face right now.
Archive for the ‘KID’ Category
Well, the rest of Memories off wasn’t to my tastes either, so I went ahead to Memories off 2nd. Well…Shizuru’s story wasn’t that great either. Think a one shot shoujo manga that needed to be made into a movie and so was stratched out and you’ve pretty much got Shizuru’s path. The art/music/system wasn’t that good either. But, I will see the rest of this game, just because I’ve been curious for too long.
Memories off is KID’s trademark series, along side the infinity franchise (never7, ever17, remember11, 12riven, etc). Now, as you know, I have played and enjoyed the fourth and fifth games. And as you also know, I spend a good deal of time on various Chinese forums. Whenever I come across Memories off I see nothing but praise, especially for the original game. In fact, I’m pretty sure that memories off has a higher place in Chinese otaku’s hearts that Kanon or Tokimeki memorial. But, I haven’t played it. Why? Because the art is crappy (I do not and will never like Sasaki Mutsumi) and the music isn’t much better (I do not and will never like Takeshi Abo). However, I thought that I’ve put it off for long enough, and installed it on to my computer.
I was disappointed. There was too much slice of life, too much comedy that isn’t to my tastes, too much angst that never gets anywhere, and not enough of the fluffy romance or edge of the seat drama, which is what I’m playing it for.
Throw on top of that the ugly and minimal programming and the fact that I have the early version, before they fixed much of the mistakes in art, and I have, on my hands, disappointment on a CD. I am now going to try 1 more story. If that still doesn’t work out I’m just going to delete this game from my computer and never think about it again.
…Sigh…this is why I don’t like to play old games…
You are Motoki, a normal guy with a normal girlfriend. However, that all changes when you gets into a car accident trying to get your girlfriend out of harm’s way. Due to that, you land in a coma, becomes a wandering spirit, and your girlfriend loses all her memories of you. When the doctor proclaims that you only have 2 weeks to live, you know that you HAVE to do something. But what can you do? There’s no way for you to communicate with the living, is there…?
Made in 2003, at KID’s prime (that happens to be the company that brought us the infinity and memories off series), Omoi no kakera -close to- is a story about promises and love (with a little bit of the paranormal thrown in).
Close to is a pretty old game by KID (who brought us the fantastic infinity series, including ever17), and after reading four 10 page long recommendations from various forums and sites, I’ve decided to give it a go. I mean, the art is by Goto-P, and it’s rated as one of KID’s three classic games, it HAS to be good.
Remember11 was developed by KID and sold in 2004 as a sequel of the popular infinity series (which included Never7, 12riven, and the very popular ever17). While it was originally made for the ps2, I’ll be reviewing the Taiwan version of the PC port today.
Premise: 2 people, Cocoro and Satoru, has pretty much no connection with each other, save for the fact that they are both trapped in a place where their life is in danger. However, they are in different places and has no idea who the other person is. What makes this story so special? For some reason, their minds entered each others bodies! (more…)
First, 2 cute girls. Because cute girls gets people to read kind of stuff.
I’ve overestimated the capacity of my brain and underestimated the the confusing-ness of this story. This is truly a story that has to be fully played more than once for it to be understood, and one has to play the entire series to truly understand the situation.
My brain isn’t that great, I had partly to rely on internet to get to the truth. And I can now truely appreciate what the writers has done. It is an epic story, one that involved too much quantom mechanics for me (I mean, i’ve never taken a single class in quantom mechanics, and I’m not going to anytime soon, not if I can help it). I admit it, Remember11, I did not play you, you have played me. I am now utterly defeated and will never challenge you again.
And now, I’ll divert my full attention back to hunting doujins. I’ll post the ones I like when I’m done.
I’ve finished Cocoro’s chapter and therefore finished 1/2 the game. I have to say that the bad job the company made on the ps2 to pc transaction and the amazingly annoying programming is really making me regret spending all that money on this.